a drop in the player's relationship with a girlfriend).During a verbal exchange on the phone, the player's mobility is reduced while the player holds the phone, being incapable of jumping, sprinting, or holding and shooting a weapon until the call ends.The mobile phone's role remains unchanged as it is often used between missions and important events, but primarily complements face-to-face interactions between characters.Since GTA Vice City, players can choose to answer a ringing mobile phone; failing to answer a call will usually lead to the phone repeatedly ringing between a period of silence until the player answers it, or after the effects of not answering the phone is activated (i.e.Apple®, the Apple logo, i Pad, i Phone, i Pod, i Pod touch, i Tunes, and the i Tunes logo are trademarks of Apple Inc., registered in the U. Android, the Android logo, and the Google Play Store are trademarks of Google Inc., registered in the U. If the player has damaged a vehicle to the point where the engine won't start, the phone can be used to "jumpstart" it by calling any number or contact — the engine will spontaneously function again, although no damage will be repaired.
In The Lost and Damned and The Ballad of Gay Tony, the player's phones are practically identical to Niko's second phone but with cosmetic changes.
This is presumably a bug, and was fixed in the PC version — activating the phone camera while driving on PC will merely change the game camera to the "hood cam" perspective, and activate the phone camera as normal.
As this exploit requires a camera function, it can only be performed once the player has acquired the second model of phone.
In Grand Theft Auto 1, mobile phones technically function identically to pagers, delivering messages (often one-way) to the player at the bottom of the screen, representing verbal communication instead of the pager's text messages.
Much like the pager, messages delivered via a mobile phone are displayed in text form beside the graphical representation of the phone.